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Wizard (And Minion) Idle - similar to NGU and Idling to Rule the Gods. Save hide report. This thread is archived. New comments cannot be posted and votes cannot be cast. 13 points 1 year ago. The dev is very active. He has however stated that it is an idle RPG, not an incremental.
Contents OverviewSlimes are found in Adventure, and they give 1-4 small boosts depending on their rarity and mood. Each Slime also has a Personality, ranging from Feral to Loyal. Feral Slimes have more rewards, but their mood droppes faster.
Loyal Slimes give less rewards, but their mood drops much slower. There can also be unique additional Personality types, that can give varying results of these two optionsSlimes have a 0.03% chance to drop in Normal Zones, and a 0.01% chance to drop in Special Zones 3/6/9. The other Special Zones never drop slimes. Any Slime name and effect, can be found in any of the Normal Zones and the Special Zones listed (except, of course, the ones they can't show up in).You can get over 20 Slimes a day, depending on if you are one-shotting a zone in Adventure or not, Cooking Slime Drop Rate Perma and active and Arena Upgrades.Slimes level up Training, which is used to get better and more Slimes in later zones, as well as better starting stats. Slimes level up over time, but only while active. They do not work offline whatsoever.When one first gets Slimes, one can only get a maximum of 2 Slimes, one active (which uses the bonus associated with it) and one on a bed in the Slime Pit, which gives no bonuses while there. You can keep more Slimes by purchasing more beds, each one increasing in price, in the Soul Shop under the Items section, titled 'Slime Bed', at a maximum of 9 extra beds, at a price of 1.125m souls altogether.
Slime Beds can also be bought in the Experience Shop, Perk Shop and with Trophies.The stars to the lower-left of the slime pic, which unlock at certain training levels (50 and 100?) will each increase exp gain rate by 50%, but also increase mood loss by 100%.
Welcome!This subreddit is for us lovers of games that feature an incremental mechanism, such as unlocking progressively more powerful upgrades, or discovering new ways to play the game. This genre is growing at a break-neck pace, be part of the revolution! Rules.Don't post the following:(A) requests for help finding games (except in the )(B) referral links(C) IGM or equivalent games(D) Anything about your own game more than 1 time per week at most(E) requests for autoclickers (except in the ).
Check the.Be nice No personal attacks, death threats, witch hunts, bigotry and the like.Spam will be removed and spammers will be banned, when in doubt, contact the mods about a link.Please refer to the for using this subreddit.Posts about a specific game must include the name of the game in the title, body, or commentPlease flair your posts! CommunityJoin us on Freenode IRC at ##incremental:.ResourcesGaming addiction(1-800-662-HELP)Non-Flair FiltersIt's very easy to exclude a specific site.
Add -site:example.com to the end of your search.Filter Posts by Type:Subreddit AchievementsSecond Prestige February 4, 201950K subs.First Prestige December 9, 201630K subs. Discord unlocked.One big step for redditors July 15, 2015Subreddit has 20,000 subscribersNotched Dec 9, 2014Notch (creator of Minecraft) subscribesRacing forward Jul 13, 2014Subreddit has 10,000 subscribersToddling around Feb 15, 2014Subreddit has 5,000 subscribersTrendy & Hip Jan 19, 2014Subreddit is Trending!First Steps Nov 4, 2013Subreddit reached 1,000 subscribersSubreddit logo. I'm not terribly far in, just got nests and machines. The game currently seems complex for the sake of complexity instead of adding meaningful gameplay.
A whole bunch of resources and consumers and producers get plopped on the player in pretty quick fashion, but they are just 'stuff' that does little for gameplay. Machinery for example, seems pointless when we have ants that do the same just in smaller amounts.This could potentially be neat. Many games have lots of resources, but here it just feels like clutter. Nothing is really being used in a very meaningful way. All these different things are basically just being rerouted to get food/science/cristal in a straight-foward conversion ratio manner, and are otherwise unused except for by the unit that converts it.
There isn't anything unique about them. They feel like obstacles instead of features.Food and wood and science and whatever feel really interchangeable. Everything is gotten in a similar manner. Look to other games with a large number of resources to see a difference. Maybe somethings come less frequently, you have to fight for something, there are subsystems, whatever. Meh, I kept writing trying to add clarity and probably did the opposite.TL,DR: This comes across as a game bloated with redundant content while not worrying enough about gameplay itself. For a niche crowd into micromangement and spreadsheets.
But could turn into something. Hey everyone,i have just released an html game: Idle AntIt's a game about ants and other insect, it's similar to cirri shark game (that you should definitely try.some units of my game are a reference to shark game.-), you buy more units, get science, unlock other stuff and so on.On prestige you move to a new pseudo-random generated world with a different balancement and new units.I have some update planned, like some UI options and more worlds, units and prestige options.All feedback are welcome!If you have any issue try it with Chrome. I've been playing about 15 minutes so far and from what I can see the mechanics are quite interesting; like a cross between Shark Game and Swarm Simulator. There is some sort of script issue in Firefox, though, as another user mentioned. The game becomes unresponsive until you shut down the script.
I tested on Chrome and it works just fine.The other thing I should mention is that I can tell that English is probably not your first language. I'm not mentioning this to be rude or insult you, I just wanted to let you know that there are several spelling and grammatical mistakes that are immediately noticeable.
If you'd like I can make a list of the mistakes I noticed to help you clean it up.